Senior Unity Developer with 8+ years shipping production-grade mobile, WebGL, GameFi, and Telegram mini-app titles across casual, idle, tower defense, and MMORPG genres. Proven full-cycle delivery: from prototype and core gameplay through SDK integration, ads/IAP monetization, performance profiling, store publishing, and live-ops support. Experienced technical leader (teams up to 15) with hands-on engineering depth — recently expanding into agentic AI systems, n8n automation pipelines, and proxy API tooling. Best fit for studios or funded founders needing a senior individual contributor who can also own architecture and delivery risk.
Idle tower-defense / GameFi title. Led idle progression, combat, reward systems, ads, WebGL/mobile cross-platform publishing, and NFT marketplace prototype. Supported successful million-dollar fundraising. Playable demo: o0-mad-0o.itch.io/cyber-war
Play-to-Earn MMORPG. Built PvE/PvP battle systems, NFT integrations, staking, crafting, and device-tier performance optimizations. Product raised million-dollar funding.
Licensed 3D mobile MMORPG. Delivered quest systems, 5 character classes, monster spawning, in-game events, UI flows, PvE/PvP battle systems, and mobile 3D performance optimization.
Web3 mini-game for World App ecosystem. Solo-developed and shipped; achieved Top 1 World App game ranking during launch period.