About me
A highly experienced Senior Unity Developer with 7+ years in the game industry, I specialize in building high-quality 2D/3D games for mobile and web platforms. My expertise spans idle, defense, strategy, and GameFi games with deep integration of blockchain technologies (NFT, Web3) and monetization systems.
I take pride in delivering cross-platform Unity experiences with custom game mechanics, clean UI/UX, optimized performance, and scalable design systems — all crafted with precision and creativity. I’ve led and solo-developed projects from concept to release, and continuously improve through prototyping, reskinning, and long-term support.
🔧 Tech stack & Skills: Unity, C#, C++, Firebase, WebGL, AdMob, Game Optimization, Game Design, Web3/NFT, N8N, Telegram App/Bot Automation
🚀 Let’s connect and bring your game idea to life with scalable tech and engaging gameplay!
🚀 Unlock the Future of Gaming with a Professional Unity Developer!
🎯 Why Me?
🔹 Passionate & Reliable — From concept to release
🔹 Fast & Professional — Delivery with high quality
🔹 Creative Problem Solver — Focused on gameplay and performance
🔹 Long-Term Support — Helping you scale your product
💬 Let’s connect and turn your ideas into powerful gaming experiences!
What I'm doing
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Unity Game Development
Build high-quality 2D/3D mobile games, from core mechanics to monetization and publishing.
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Application Development
Create mobile and desktop apps tailored to business needs and user experiences.
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Game Blockchain Integration
Integrate NFTs, wallets, and GameFi features seamlessly into Unity games.
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n8n Automation
Automate workflows, AI agents, and cross-platform integrations with n8n.
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Telegram Game & Bot
Build interactive Telegram games, AI bots, and mini-apps for global audiences.
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Ads & Monetization
Boost revenue with ad networks, in-app purchases, plugin systems, and reskin workflows.
🔥 More:
✅ High-Quality Game Design & Custom Mechanics
✅ Mobile & Cross-Platform Unity Development
✅ Web3 Blockchain & NFT Integration
✅ UI/UX, Animation, and Wireframing
✅ Monetization: Ads, IAP, and ASO
✅ App Store & Play Store Publishing
✅ Game Optimization & Performance Tuning
✅ Google Ads, SDK Integration, and Analytics
✅ Reskin, Rapid Prototyping, and Maintenance
Main Skill
Language
- C#
- Modern C/C++
Engine
- Unity
- Unreal
Principle
- OOP
- SOLID
- TDD
Resume
Experience
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Gamota - Gabros Team
Senior Unity Developer
July 2023 — June 2024- Developed and maintained casual games such as Sandwich, DOP, DIY, and Puzzle games.
- Deployed, monitored, and supported customers.
- Designed systems and databases.
- Researched new technologies.
- Trained team members.
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Neko Global
Project Manager / Senior Unity Developer
July 2022 — May 2023- Developed and maintained a turn-based GameFi project.
- Deployed, monitored, and supported customers.
- Managed and assigned tasks, supporting team members.
- Designed systems and databases.
- Researched new technologies.
- Trained team members.
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BLAMEO Technology
Project Manager / Technical Leader
June 2021 — May 2022- Developed and maintained an RTS strategy game combined with GameFi.
- Deployed, monitored, and supported customers.
- Managed and assigned tasks, supporting team members.
- Designed systems and databases.
- Researched new technologies.
- Trained team members.
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BEEMOB Studio
Unity Developer
March 2021 — June 2021- Developed, maintained, and fixed bugs.
- Deployed, monitored, and supported customers.
- Designed systems and databases.
- Researched new technologies.
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Techies Studio
Technical Leader
November 2019 — June 2020- Developed, maintained, and fixed bugs.
- Deployed, monitored, and supported customers.
- Managed and assigned tasks, supporting team members.
- Designed systems and databases.
- Trained team members.
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2NF Office Solutions
Unity Developer
March 2019 — August 2019- Developed, maintained, and fixed bugs.
- Deployed, monitored, and supported customers.
- Designed systems and databases.
- Researched new technologies.
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CSCMobi Studio
Unity Developer
November 2017 — June 2018- Developed, maintained, and fixed bugs.
- Deployed, monitored, and supported customers.
- Designed systems and databases.
- Researched new technologies.
Education
My Skills
Language
- Modern C/C++
- C#
- HTML5
- TypeScript
- JavaScript
- PHP
- Lua
Tools
- Git
- Github Project
- AI Agent
- Notion
- Blender
- Jira
- Photoshop
Principle
- OOP
- Design Patterns
- SOLID
- TDD
- DRY
- KISS
- YAGNI
Soft Skills
- Agile
- Communication
- Teamwork
- Self-planning
- RnD
- Critical Thinking
- Problem Solving
IDE
- Rider
- Visual Studio Code
- Visual Studio
DevOps
- Github Action
- Docker
Engine
- Unity
- Unreal
Portfolio
Zombie Survivor: IO
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2021 — 2022
Zombie Survivor: IO is a fast-paced action-survival roguelike where players battle endless hordes of zombies using auto-firing weapons and evolving skills. With intense bullet-hell gameplay and randomly generated upgrades, each run delivers a thrilling fight for survival.
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Key Features:
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🧟 Zombie Horde Combat: Face thousands of zombies swarming in waves, with increasing difficulty over time.
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🔫 Auto-Attack Mechanics: Focus on movement while your hero auto-fires with equipped weapons.
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⚡ Skill Evolution System: Combine random upgrades during battle to unlock powerful synergies.
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🧬 Hero Progression: Level up your hero with gear, talents, and permanent stat boosts.
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🌆 Dynamic Stages: Battle across different urban maps with unique obstacles and enemy types.
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My Role:
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👨💻 Solo developed core game systems including auto-attack logic, enemy wave generation, and skill upgrade mechanics.
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🧠 Designed random upgrade system with skill-tree synergy logic to support replayability.
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🎮 Created multiple maps with dynamic spawn zones and environmental hazards.
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📱 Implemented mobile-friendly UI and optimized controls for one-handed gameplay.
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📊 Integrated analytics, ads, and in-app purchase systems for monetization and user tracking.
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Tile Candy!
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2020 — 2021
Tiles Candy! is a sweet and addictive tile-matching puzzle game where players must match 3 identical candy tiles to clear them from the board. With hundreds of levels and colorful visuals, the game delivers a relaxing yet challenging experience perfect for casual players.
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Key Features:
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🍬 Match 3 Gameplay: Match 3 identical tiles to remove them and progress through candy-themed levels.
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🧠 Strategic Tile Stacking: Think ahead to manage your tile slots and avoid a game over.
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🎨 Colorful Candy Graphics: Eye-catching UI with vibrant candy visuals and animations.
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📱 Casual Friendly: Easy to pick up, with increasing difficulty to keep players engaged.
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💡 Level Progression: Hundreds of hand-crafted levels with unique tile layouts.
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My Role:
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👨💻 Solo integrated full game logic including tile matching, slot management, and level progression system.
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🎨 Customized UI layout and animations to improve game feel and visual feedback.
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📈 Implemented daily reward system and hint boosters to enhance player retention.
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🔧 Optimized game performance and tested compatibility across a wide range of Android/iOS devices.
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🚀 Handled full publishing pipeline from build to app store submission and live updates.
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Rise of trial bike
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2021 — 2022
Rise of Trial Bike is a thrilling and physics-based motorbike stunt game where players ride across extreme terrains filled with obstacles, ramps, and gaps. The game challenges players to balance speed and precision to perform spectacular stunts while reaching the finish line.
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Key Features:
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🏍️ Extreme Bike Stunts: Perform flips, wheelies, and airborne tricks across challenging courses.
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🗺️ Dynamic Level Design: Navigate through a variety of handcrafted levels with increasing difficulty.
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🎮 Responsive Controls: Smooth and intuitive touch-based controls for an immersive gameplay experience.
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📱 Optimized for Mobile: Designed to run smoothly on both iOS and Android devices.
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My Role:
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👨💻 Solo developed the entire project including physics-based bike controller and level progression system.
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🎨 Designed and implemented all UI/UX elements for menu navigation, gameplay HUD, and result screens.
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🔧 Integrated realistic physics and particle effects for impactful gameplay feedback.
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🚀 Published and maintained the game on multiple platforms, ensuring stability and performance updates.
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🎥 Gameplay Trailer
Archero
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2020 — 2021
Arrow Survival: Hero's Quest is a fast-paced action roguelike where players take on the role of a lone archer battling through waves of enemies across procedurally generated stages. With intuitive one-touch controls and an arsenal of unique skills and upgrades, the game delivers an intense survival experience.
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Key Features:
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🏹 One-Finger Archery Combat: Move to dodge and release to fire—simple yet deeply strategic controls.
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🧿 Randomized Skill System: Gain random power-ups after each room for endless combinations.
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🌍 Procedurally Generated Levels: Each run offers fresh layouts and enemy encounters.
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👹 Challenging Boss Battles: Face epic bosses with unique mechanics and attacks.
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🧙 Hero & Gear Progression: Unlock new heroes and upgrade weapons, armor, and abilities.
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My Role:
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👨💻 Solo developed the entire game including combat system, level generation, and enemy AI.
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🎮 Designed intuitive touch control mechanics optimized for mobile gameplay.
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🧠 Implemented random skill selection system with synergies for roguelike experience.
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📊 Integrated player progression systems including hero unlocks, gear upgrades, and monetization flow.
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🚀 Deployed and maintained the game with analytics, ads integration, and performance optimization.
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🎥 Gameplay Trailer
Meow flow : Cute Cat Games
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2021 — 2022
Meow Flow is a charming and relaxing puzzle game where players connect matching cat-themed tiles to clear the board. With its cute visuals and soothing music, the game offers a delightful experience for players of all ages.
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Key Features:
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🐾 Adorable Cat Themes: Enjoy a variety of cat-inspired tiles and backgrounds.
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🧩 Challenging Puzzles: Connect matching tiles without overlapping paths to solve each level.
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🎵 Relaxing Soundtrack: Soothing music enhances the calming gameplay experience.
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📱 Accessible Gameplay: Simple mechanics suitable for players of all skill levels.
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My Role:
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👨💻 Developed core puzzle mechanics and implemented level progression system.
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🎨 Designed and integrated user interface elements for a seamless user experience.
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🔧 Optimized game performance across various devices to ensure smooth gameplay.
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📈 Integrated analytics tools to monitor player engagement and inform future updates.
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🎥 Gameplay Trailer
Sandwich Please!
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2023 — 2024
Sandwich Please! is a delightful idle simulation game where players manage a bustling sandwich shop. Starting with basic ingredients like bread and cheese, players can expand their menu, upgrade their shop, and serve a growing number of customers. The game offers a casual yet engaging experience, perfect for fans of time-management and tycoon games.
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Key Features:
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🥪 Idle Gameplay: Earn income even when offline, allowing continuous progress.
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🍳 Menu Expansion: Unlock a variety of ingredients to create diverse sandwiches.
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🏪 Shop Upgrades: Enhance your shop's equipment and decor to attract more customers.
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👥 Customer Management: Serve a variety of customers with unique preferences and increase satisfaction.
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My Role:
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👨💻 Developed core gameplay mechanics, including sandwich assembly and customer service systems.
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🎨 Implemented user interface elements and ensured a smooth user experience.
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🔧 Optimized game performance across various devices to ensure stability and responsiveness.
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📈 Integrated analytics tools to monitor player engagement and inform future updates.
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🎥 Gameplay Trailer
Nekoverse - GameFI
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2022 — 2023
Nekoverse is a Play-to-Earn MMORPG built on blockchain technology, offering players a decentralized in-game economy and a Guild system utilizing DAO governance. Players can engage in PvE and PvP battles, explore the world, farm resources, and craft items.
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Key Features:
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⚔️ Real-time Skill-based Battles: Engage in various modes like 1v1, 3v3, Tournaments, and Boss Raids, utilizing elements, skills, and equipment.
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🌍 Exploration & Resource Farming: Discover hidden areas, harvest resources like ores and wood, and sell them in the marketplace.
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🛠️ Comprehensive Crafting System: Craft items that drive game progression and impact battle prowess.
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🏛️ Neko Temple: Stake in-game currencies to earn governance tokens and passive income, enhancing community engagement.
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My Role:
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👨💻 Served as a Senior Unity Developer, collaborating with a team to implement core gameplay mechanics and optimize performance.
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🔧 Developed real-time battle systems, including skill mechanics and elemental interactions.
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🌐 Integrated blockchain features, such as NFT assets and staking mechanisms, into the Unity environment.
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📊 Conducted performance profiling and optimization to ensure smooth gameplay on various devices.
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🎥 Gameplay Trailer
MU: Loren Mobile
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2024 — 2025
MU: Loren Mobile is a mobile MMORPG inspired by the legendary MU Online. It brings the classic gameplay, iconic character classes, and intense PvE/PvP content to life with stunning 3D graphics optimized for mobile.
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My Role:
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👨💻 Worked as a Senior Unity Developer in a collaborative team, contributing to core gameplay implementation and system optimization.
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⚙️ Developed and maintained key gameplay systems including quest system, class mechanics, and monster spawning logic.
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📈 Handled performance profiling and optimization for smooth gameplay on mobile devices.
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🎨 Integrated UI/UX elements and implemented several in-game events and battle systems.
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Key Features:
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🧙 Diverse Character Classes: Choose from 5 iconic classes: Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, and Dark Lord — each with unique abilities and styles.
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📜 Extensive Quest System: Includes daily, weekly, party, and guild missions to enhance exploration and engagement.
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🛡️ Classic MU Features: Stat allocation, Loren Market free trade, Chaos System gear crafting, and signature events like Blood Castle, Devil Square, Chaos Castle, and Arena.
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🎮 Immersive 3D Graphics: High-quality visuals recreate the legendary MU world in vivid detail for mobile devices.
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Idle Cyber
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2021 — 2022
Idle Cyber is a cyberpunk idle tower defense game set in a post-apocalyptic 2077 world.
Players defend the Earth from alien invaders by strategically deploying legendary heroes, upgrading powerful weapons, and customizing gear to survive endless enemy waves and boss battles.
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My Roles:
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Solo-developed full gameplay loop including stages, upgrades, rewards, and ad integration.
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Implemented idle mechanics with strategic tower defense combat.
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Built a basic NFT marketplace with wallet and testnet blockchain integration.
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Handled UI/UX, animation integration, and performance optimization for mobile devices.
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Sudoku
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2024 — 2025
Sudoku - Classic Brain Puzzle is the perfect game for puzzle lovers! Whether you're a beginner or a Sudoku master, enjoy endless fun with thousands of levels and daily challenges.
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My Role:
Solo developer – handled all aspects from game design to publishing.
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Key Features:
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🧠 Train your brain: Each puzzle sharpens logic and concentration.
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📶 Play offline anytime, anywhere.
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🌟 Thousands of classic Sudoku puzzles with 4 difficulty levels: Easy to Expert.
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🗓️ Daily challenge mode with new puzzles each day.
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💡 Hints & Undo options for flexible gameplay.
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🌙 Minimalist and user-friendly interface with dark mode for night play.
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Tiles Match 3: Mahjong
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2023 — 2024
Tiles Match 3: Mahjong is a relaxing yet challenging tile-matching puzzle game. Inspired by the traditional Mahjong gameplay, it introduces a triple-tile matching mechanic that’s both fun and engaging.
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My Role:
Solo developer – handled all aspects from game design to publishing.
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Key Features:
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🧩 Match 3 tiles with the same pattern to clear the board.
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🎯 Hundreds of handcrafted levels with increasing difficulty.
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🌸 Beautiful themes and tile sets to unlock as you progress.
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🧘 Soothing music and calming visuals for stress-free gameplay.
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📱 Designed for all ages, playable offline without internet.
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🏆 Earn rewards and climb the leaderboard by completing levels quickly.
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Heroic Defense
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Sep/2024 — Jan/2025
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Team composition includes 4 members: 2 game developers, 1 game designer, and 1 artist.
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Main responsibilities:
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Implemented unique enemy behaviors and new enemy types across multiple maps.
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Designed and optimized special weapon mechanics, including saw, rocket, machine gun, and flamethrower.
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Developed robust reward systems with material drops and currency management.
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Created and fine-tuned passive and active skill systems for dynamic gameplay.
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Enhanced combat with refined damage calculation and energy regeneration mechanics.
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Integrated SDK, ads, and in-app purchases (IAP).
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Took full responsibility for the core game development.
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Achievements:
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Task Management:
Successfully divided tasks clearly among the team members, ensuring efficiency and accountability. -
Agile Process:
Followed Agile/Scrum methodologies to ensure smooth project development and delivery. -
Gameplay Enhancements:
Delivered innovative enemy behaviors and combat systems, providing a more engaging experience. -
Performance Optimization:
Optimized game mechanics, ensuring high performance and stability during gameplay. -
Global Success:
Achieved 10K - 50K downloads : A significant milestone as of January 2025. -
Global Success:
Achieved over 200K downloads : A significant milestone after one month of release. Check newest achievement on Android Check newest achievement on iOS
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Ice Breaking Battle (Solo Dev)
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Jul/2024 — Sep/2024
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Team composition includes a total of 2 members: 1 game developer and 1 game designer.
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Main responsibility:
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Developed complex enemy behaviors, including intelligent movement and attack strategies.
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Implemented power-up systems like bombs, special discs, and enhanced player abilities.
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Designed and balanced multiple levels with distinct challenges and environments.
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Built dynamic reward systems, including currency synchronization and gem-to-coin conversion.
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Enhanced gameplay mechanics with physics-based collision handling and power disc effects.
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Achievements:
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Enhanced Gameplay Experience:
Introduced complex enemy behaviors: Making the game more challenging and engaging.
Implemented various power-ups: Including bombs, special discs, and enhanced player abilities to improve strategy and dynamics.
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Level Design Excellence:
Designed and balanced multiple levels: Offering diverse challenges and maintaining player interest through unique environments.
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Reward System Optimization:
Built dynamic reward systems: Including currency synchronization and gem-to-coin conversion, encouraging replayability.
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Improved Game Physics:
Refined collision handling: Making gameplay smoother and more realistic with physics-based mechanics.
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Global Success:
Achieved 50K+ downloads : A significant milestone as of January 2025. Check newest achievement
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Metame Amusement Park
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Feb/2023 — Apr/2024
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Team composition includes a total of 4 individuals, with 3 working in the front-end team and 1 serving as a tester.
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Main responsibility:
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Added an accept button.
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Implemented various hints and icons for better user guidance.
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Added and configured various audio elements like fireworks sound, code hacked sound, and main scene audio setup.
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Integrated the Dynomega quest system.
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Added functionalities related to sitting animations, including different animations and sitting spots.
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Implemented a spinning cup gimmick with slow-in slow-out speed and on/off features.
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Handled passcode interaction, popup pin code, and sync camera between server and client.
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Fixed field of view (FOV) issues on SceneCapture camera.
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Corrected various interaction and display bugs, such as incorrect icon hints and lighting inconsistencies.
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Improved animation sequences and attachment logic for characters.
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Achievements:
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Enhanced User Experience:
Added accept buttons and various hints: Making the user interface more intuitive and user-friendly.
Implemented dynamic quest systems and interactive elements: Enhancing gameplay depth and engagement. -
Improved Audio and Visuals:
Integrated various audio effects and sound setups: Significantly enriching the auditory experience.
Addressed visual consistency issues: Particularly with lighting and reflection, ensuring a more immersive environment. -
Increased Interactivity:
Added interactive elements like passcode hints and popup pin codes: Improving user interaction and puzzle-solving aspects.
Enhanced interaction mechanics with the environment: Such as the spinning cup feature and interaction with input. -
Optimized Performance and Stability:
Resolved conflicts and bugs: Leading to a more stable and smoother gameplay experience.
Improved character animations and camera handling: Reducing glitches and improving overall game fluidity.
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Crypto Quest
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May/2023 — Feb/2024
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This game, inspired by Dragon Quest, operates in turns and incorporates various intricate elements such as quests, abilities, characters, and networking features.
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Team composition includes a total of 14 individuals, with 9 working in the front-end team, 3 in the back-end team, and 2 serving as a tester. In an Agile Scrum setting, I've engaged with all team members to exchange ideas, offer suggestions, and enhance our product collaboratively.
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Main responsibility:
Quest System:
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Contributed to the implementation of the Quest System, allowing for dynamic quest creation and completion.
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Worked closely with the back-end team to integrate quest logic and actor conditions into the game.
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Conducted thorough testing and optimization to ensure smooth quest progression and player engagement.
Audio System:
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Integrated the Audio Manager system to enhance the in-game audio experience, including music, sound effects, and ambient sounds.
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Implemented dynamic audio controls based on game events and player actions to create a more immersive gameplay environment.
Beast System:
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Collaborated on the development of the Beast Management module, enabling players to manage and upgrade their in-game creatures.
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Designed and implemented APIs for seamless interaction with beast data.
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Contributed to UI elements for beast management, including stat displays and upgrade interfaces.
Game Mechanics Development:
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Implemented crucial game mechanics, including item usage, equipment management, and skill integration.
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Developed systems for handling consumables, equipment rarity, and item effects, contributing to a rich and immersive gameplay experience.
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Optimized code and assets to improve overall game performance and player satisfaction.
UI/UX Enhancement:
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Played an active role in enhancing the UI/UX of the game, focusing on currency display, language settings, and menu navigation.
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Collaborated with team to implement various UI elements, such as dialogue boxes, inventory editors, and command menus.
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Ensured localization support for multiple languages to enhance accessibility for a global player base.
Additional Functionality Development:
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Implemented additional functionality, such as Cheat Management, Cutscene Management, and Tool Editor (Delete account, build local with port 80, ScriptableObject Browser,etc).
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Provided support for live operations, including content updates, bug fixes, and performance optimizations.
Agile Scrum Collaboration:
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Actively participated in Agile Scrum ceremonies, including sprint planning, daily stand-ups, and retrospective meetings.
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Engaged with cross-functional teams to exchange ideas, offer suggestions, and address challenges collaboratively.
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Provided support to team members as needed and collaborated effectively under the guidance of team leads.
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Achievements:
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Successfully delivered the CryptoQuest project to the client, meeting all requirements and milestones within the specified timeline.
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Recognized for outstanding teamwork and contributions during project development, fostering a collaborative and productive work environment.
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Played a vital role in ensuring the quality and functionality of the game, contributing to the overall success of the project.
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Fire fire fire
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Jan/2023 — June/2024
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Kantan Game is a website offering a variety of casual games and daily quizzes. It features easy-to-play games designed for quick entertainment. The site is managed by GMO Media, Inc., providing a user-friendly platform for gaming enthusiasts to enjoy short, engaging activities.
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Team composition includes a total of -- individuals, with -- working in the front-end team, -- in the back-end team, and -- serving as a tester.
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Main responsibility:
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Reduced the complexity of 3D object meshes to optimize performance and decrease loading times.
Integrated an ad system to enhance monetization.
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Achievements:
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Successfully reduced the complexity of 3D object meshes, resulting in a 40% improvement in game performance and a 25% decrease in loading times.
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The Brave
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Jan/2023 — Jun/2023
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Kantan Game is a website offering a variety of casual games and daily quizzes. It features easy-to-play games designed for quick entertainment. The site is managed by GMO Media, Inc., providing a user-friendly platform for gaming enthusiasts to enjoy short, engaging activities.
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Team composition includes a total of -- individuals, with -- working in the front-end team, -- in the back-end team, and -- serving as a tester.
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Main responsibility:
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Developed a new item reward system for ads, enhancing player incentives and engagement.
Integrated an ad system, increasing game monetization and boosting revenue.
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Achievements:
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Developed a item rewards to improve gaming functionality, resulting in a more seamless user experience and more player retention.
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Betakkuma - Super Avoidance
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Jan/2023 — Jun/2023
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Kantan Game is a website offering a variety of casual games and daily quizzes. It features easy-to-play games designed for quick entertainment. The site is managed by GMO Media, Inc., providing a user-friendly platform for gaming enthusiasts to enjoy short, engaging activities.
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Team composition includes a total of 2 individuals, with 1 working in the front-end and 1 serving as a tester.
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Main responsibility:
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Developed a new inventory system to enhance gameplay functionality.
Refactored the currency system to improve efficiency and user experience.
Overhauled the point system for better tracking and reward distribution.
Integrated an ad system to monetize the game and increase revenue streams.
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Achievements:
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Developed a new inventory system to enhance gameplay functionality, resulting in a smoother user experience and increased player retention.
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Mugen Horror
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Jun/2023 — Nov/2023
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This multi-genre game allows players to explore haunted locations, uncover their stories, and defeat main ghosts. In each level, players begin by searching and solving puzzles to find the key to the room where the main ghost resides. Upon entering that room, players engage in combat mode with the ghost.
After defeating the boss, players receive items, clothes, and materials to equip themselves or enhance their camera. These items and equipment can also be purchased in the shop. The game features a blend of 3D third-person exploration, 2D puzzle-solving and searching, and 3D first-person shooter combat.
It is available on the Mirrativ app, which allows players to livestream their gameplay. Viewers can give gifts or gacha to players and chat with them. When there are viewers, players receive a strength boost at the beginning of the game.
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Team composition includes a total of 18 individuals, with 8 working in the front-end team, 3 in the back-end team, 1 in project owner, 1 is director, 4 in design , and 1 serving as a tester.
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Main responsibility:
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Separated scenes (addition of a loading scene) with a scene loading system.
Implemented enemy stats with an already available game ability system.
Created new skills for enemies/bosses based on the game ability system.
Wrote unit tests for new skills.
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Achievements:
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Developed and implemented a scene loading system that significantly improved game flow and reduced loading times, enhancing the overall player experience.
Successfully integrated enemy stats using the existing game ability system.
implemented new enemy and boss skills that leveraged the game ability system, enhancing game complexity and strategy.
Developed comprehensive unit tests for the newly created skills, ensuring high code coverage and reducing bugs, thereby increasing the overall stability and reliability of the game.
Released in late November 2022 and had been the most popular game on Mirrativ app for 3 months.
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