About me

I am a Senior Unity Developer with 8+ years shipping mobile, WebGL, GameFi, Telegram, and AI-assisted products. I help studios and founders turn playable concepts into release-ready builds: gameplay systems, UI/UX, SDKs, ads, IAP, analytics, performance profiling, store publishing, and live support.

My strongest fit is full-cycle delivery for casual, idle, tower defense, MMORPG, Web3, and automation products where the work needs both hands-on engineering and product judgment. I have shipped 50+ games, led teams up to 15 people, helped GameFi products raise million-dollar funding, and now build agentic AI systems, automation workflows, internal tools, proxy APIs, and Telegram/n8n pipelines.

Selected Results

  • 50+ published games across App Store, Google Play, and WebGL
  • 3 flagship production tracks: idle defense, GameFi MMORPG, licensed mobile MMORPG
  • $1M+ Idle Cyber: Technical Leader on an idle defense/GameFi title that successfully raised million-dollar funding
  • $1M+ Nekoverse: GameFi MMORPG with successful million-dollar fundraising and production blockchain systems
  • MMORPG MU: Loren Mobile, JX1 Mobile: quests, class mechanics, monsters, events, and mobile 3D optimization

How I Work

  1. Scope Clarify target platform, core loop, monetization, required SDKs, and release constraints.
  2. Prototype Build the playable loop early, validate feel, and expose risks before production polish.
  3. Ship Implement gameplay, UI, analytics, ads, IAP, optimization, store assets, and release builds.
  4. Improve Support updates through crash review, performance profiling, content iteration, and live ops.

Public Proof

Shipping Platforms

Public releases across App Store, Google Play, WebGL, Telegram Mini App, and World App ecosystems.

Top 1 World App

Flagship Details

Recruiter-ready summaries for funded GameFi work, idle defense delivery, and licensed MMORPG production support.

Agentic Tooling

Ongoing public work on proxy APIs, internal tools, dashboards, and agentic workflows through the `mad-agentic` ecosystem.

Flagship Case Studies

Idle Cyber - Idle Tower Defense / GameFi

Technical leadership for a funded idle defense/GameFi product

Led technical delivery for an idle tower defense/GameFi title that successfully raised million-dollar funding, covering gameplay systems, mobile/WebGL delivery, monetization, and NFT marketplace prototype work.

Role
Technical Leader
Stack
Unity, C#, WebGL, iOS, Android, ads, wallet prototype
Business Impact
Successful million-dollar fundraising
Open Idle Cyber

Nekoverse - Play-to-Earn MMORPG

Funded blockchain RPG systems with real-time PvE/PvP combat

Delivered gameplay features for a GameFi MMORPG that successfully raised million-dollar funding, including elemental skill interactions, resource farming, crafting, NFT integration, staking mechanics, and performance profiling across devices.

Role
Senior Unity Developer
Systems
Battles, NFT assets, staking, crafting, resource economy
Business Impact
Successful million-dollar fundraising
Open Nekoverse

MU: Loren Mobile - Licensed Mobile MMORPG

Classic MMORPG systems adapted for mobile gameplay

Contributed to quest systems, class mechanics, monster spawning, in-game events, UI flows, battle systems, and mobile performance optimization for a 3D MMORPG production.

Role
Senior Unity Developer
Gameplay
5 classes, quests, events, PvE/PvP, gear systems
Focus
Mobile 3D performance and production feature delivery
Open MU: Loren

What I'm doing

    🔥 More:
    ✅ High-Quality Game Design & Custom Mechanics
    ✅ Mobile & Cross-Platform Unity Development
    ✅ Web3 Blockchain & NFT Integration
    ✅ UI/UX, Animation, and Wireframing
    ✅ Monetization: Ads, IAP, and ASO
    ✅ App Store & Play Store Publishing
    ✅ Game Optimization & Performance Tuning
    ✅ Google Ads, SDK Integration, and Analytics
    ✅ Agentic AI Systems, Internal Tools, and Proxy APIs
    ✅ n8n Automation, Telegram Bots, and Workflow Integrations
    ✅ Reskin, Rapid Prototyping, and Maintenance

    Main Skill

    Community & Download

    Creator Community

    Connect with players, studios, and collaborators for gameplay feedback, reskin ideas, and launch support.

    Join The Network

    Build Downloads

    Play selected demos instantly and review production quality across WebGL and multi-platform gameplay builds.

    Resume

    Experience

    1. Jan 2025 — Present

      Freelancer / Remote Team Developer

      Operating as an independent lead across Unity delivery, remote team coordination, and agentic / automation work for global clients.

      • Lead distributed teams of 5–10 people across time zones, turning loose scopes into executable milestones.

      • Deliver Unity work across casual, mid-core, GameFi, and Web3 products while supporting release readiness.

      • Build CI/CD, automation, internal tools, proxy APIs, and agentic workflows to reduce repeated manual work.

      • Bridge hands-on engineering with client communication, mentoring, and delivery ownership.

    2. Gamota - Gabros Team

      Senior Unity Developer

      July 2023 — June 2024

      Publisher-backed casual production work focused on shipping gameplay and supporting live mobile releases.

      • Developed casual and idle titles including Sandwich Please, DOP, DIY, and puzzle games.
      • Owned gameplay systems, UI flows, SDK / analytics integration, and mobile optimization.
      • Supported deployment, monitoring, issue triage, and release follow-through after launch.
      • Contributed system design, technical research, and teammate support.
    3. Neko Global

      Project Manager / Senior Unity Developer

      July 2022 — May 2023

      Combined delivery leadership with hands-on development for Nekoverse, a funded GameFi MMORPG product.

      • Contributed to Nekoverse, a GameFi MMORPG that successfully raised million-dollar funding.
      • Built PvE / PvP gameplay, NFT-related systems, staking / crafting flows, and mobile optimizations.
      • Managed task breakdown, team coordination, and delivery support while staying hands-on in development.
      • Connected product, blockchain, and gameplay concerns into one production workflow.
    4. BLAMEO Technology

      Project Manager / Technical Leader

      June 2021 — May 2022

      Built the game development team from the ground up and helped move the studio from casual titles toward more complex mid-core and multiplayer production.

      • Built and shaped the game team, establishing delivery habits, task ownership, and technical standards.
      • Guided product evolution from casual games toward mid-core scope with deeper systems and higher execution demands.
      • Led work on Age of Sail, a multiplayer title requiring synchronized gameplay and network-aware feature design.
      • Balanced hands-on engineering with hiring support, mentoring, planning, and cross-discipline coordination.
    5. BEEMOB Studio

      Unity Developer

      March 2021 — June 2021

      Worked on Idle Cyber, a funded idle defense / GameFi title, combining technical leadership with hands-on Unity delivery.

      • Served as Technical Leader for a product that successfully raised million-dollar funding.
      • Owned idle progression, tower-defense combat, rewards, ads, and NFT marketplace prototype flows.
      • Delivered a cross-platform title spanning iOS, Android, and WebGL.
      • Combined gameplay implementation, release support, and system design in a compact production cycle.
    6. Techies Studio

      Technical Leader

      November 2019 — June 2020

      First clear step into technical leadership: architecture ownership plus team coordination.

      • Led technical execution while continuing to develop and maintain Unity features directly.
      • Managed task assignment, teammate support, and delivery follow-through for the team.
      • Designed systems, supported releases, and trained team members to improve project consistency.
    7. 2NF Office Solutions

      Unity Developer

      March 2019 — August 2019

      Expanded from feature work into broader production ownership across support and maintainability.

      • Delivered Unity features, maintenance work, and bug fixes in active products.
      • Worked beyond gameplay code into deployment support, system design, and technical research.
      • Built broader ownership across the full development-to-support lifecycle.
    8. CSCMobi Studio

      Unity Developer

      November 2017 — June 2018

      Built the early production foundation behind later senior and lead roles.

      • Developed gameplay features, handled maintenance, and resolved bugs on shipped Unity work.
      • Supported deployment and live-product stability while learning production discipline.
      • Built core experience in system thinking, release support, and practical R&D.

    Career Highlights

    • 🎮 50+ published games on App Store, Google Play, and WebGL.

    • 🛠️ Full-cycle developer: from concept → gameplay core → UI/UX → performance optimization → publishing & live ops.

    • 🌐 Blockchain/GameFi Integration: hands-on experience with NFT marketplace, staking, wallets (MetaMask, TON, World App), and Play-to-Earn economy.

    • 👨‍💻 Team Leadership: managed and mentored 5–15 devs/artists/designers, applying Agile/Scrum and CI/CD pipelines.

    • 🚀 Cross-platform: Unity WebGL, iOS, Android, Telegram Mini App,World App, with self-deployed backend (Docker, Firebase, AWS, Supabase).

    Education

    1. University of Transport and Communications

      October 2013 — May 2017

      Bachelor's Degree in Information Technology

    2. ITPlus Academy

      October 2016 — May 2017

      Advanced Game Development & Unity Certification

    My Skills

    Portfolio

    Game Showcase

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